Space is really HUGE, much larger than we usually imagine. Planets, stars and galaxies in SPACR stick to that size, so you need to keep it in mind when travelling.
- realistic sizes, from humans to galaxies
- open world exploration with random locations
- modular devices that need fixing
- type-to-talk dialogues
- cute pixelart graphics
- supports keyboard and gamepad
For tag fans: adventure, exploration, 2D, pixelart, space, topdown, open world
SPACR is set in a future where humanity has stepped beyond Earth and evolved a bit. It is a world of genetic splicing and interstellar travels. I tried to explore the world in a short text-adventure game Lunar Holiday.
Humanity is thinly spread over a small part of its home galaxy. Interstellar travels still take a lot of time, remote outposts are not able to keep the pace. SPACR (System Preservation And Continuous Repair) mechanics with knowledge of ancient technologies are sent to fix legacy systems.
SPACRs are hired and payed by metacorps. It turned out that humans are not really good with planning in terms longer than a human lifespan. Human-managed corporations were slowly replaced with fully-outsourced companies governed by AIs. There is a handful of them working in balance and thanks to their original programming priorities, they do their best to be useful to humanity.
You are a spacr – you job is to travel around space in a cryo capsule and keep ancient machines working. Your current mission brought you to a faraway planet with an interstellar beacon that went silent 250 years ago. Untangle the mystery, fix the problem.
SPACR is currently in a pre-alpha stage.
@jarnik – SPACR is my dream project, after years of tumbling over in my head, I decided to make it real. Programming, design.
WANTED – artist.
WANTED – sound designer / music composer.
WANTED – proofreader.
WANTED – QA.
Follow (@jarnik) for fresh news about SPACR.